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Your old enemy comes to you, your first and most patient enemy, and cuts you down at last. Not with mercy or with the salute of one old warrior meeting another on the field, but cruelly, indifferently, sparing you no pain.

When you were young, you were a hero, but now you’re old and you don’t die a hero’s death. You die at an old person’s hard labor. You die with a blade in your hand, but it’s an axe and you were at the wood pile, or it’s a hoe and you were scratching the earth, or it’s a sickle for the harvest. You die poor, with a bent back, aching arms, weary, your belly empty.

You wash up on the shores of the land of death, coughed up with the scattered wrack of the death-tides. There is no hero’s welcome for you. There is no honored elder’s welcome. Your ancestors are not waiting for you, nor the ancient heroes, nor your old comrades, nor the loves of your youth. The priests promised you rest, but no one finds you now to offer you the sup of oblivion.

After a time of waiting, the silent dark sea sweeping up and down the gray gravel under the moonless sky, you rise. So be it. There is no hero’s welcome? Then you will accept no hero’s welcome. No sup of oblivion? Then, for now, you will remember. You take up the memory of your old sword, your old shield.

Here in the land of death, let you make your last adventure.

The Game

You're an old warrior, champion, and monster slayer. Now you've come to die, but on death's shore, neither family nor ancient heroes greet you.Take up the memory of your sword, the memory of your shield, and make your last adventure here, in the land of death!

To play The Last Adventure, you need two volunteer GMs (or more than two, it's fine) to play against you. You have your booklet of rules, which you're responsible for knowing and bringing into play for yourself, and your volunteers have their own document: "In the Land of Death," their guide to the landscapes, people, and monsters you'll encounter there. Don't read it! It's for them, not for you.

Your goal in the game is to take your time with your last adventure, and to decide, gradually but intentionally, whether to see it through to its finish, or to lose yourself in death instead.

Each session that you play is an encounter in your last adventure: a new place you arrive, new people you meet, new dangers you face, in the land of death. You can play as often or rarely as you like, and you can call upon the same volunteers, or different ones, every time you play. Just pass In the Land of Death over to them so that they can mark your progress through it.

System & Dice

The Last Adventure uses a dice pool version of Powered by the Apocalypse's moves. Here they're called exertions, and they describe how you exert yourself to get things done:

  • You can exert your compassion to offer peace and understanding to someone you meet in the land of death.
  • You can exert your resolve to stand against a monster or an enemy.
  • When you find yourself in a place of peace and safety, you must exert your restlessness to leave it, perhaps to hear the voice calling you on, and put your feet again to the road.

...And so on.

When you exert yourself, roll a number of 6-sided dice and count the 4s, 5s, and 6s as hits. Each hit you roll gives you an option, a chance, or a better outcome.

In the Land of Death

"In the Land of Death" is your volunteers' guide to the eerie land of death, including the islands in its sea, the people and creatures who inhabit it, information about the Well of Rebirth, and more.

Content Warning

Content warning: Moderate fantasy violence. Moderate fantasy horror, including body horror, magical enslavement, and questions of personhood.

Suitable for adults, young adults, and teens.

The Files

Free Downloads: Download the printouts here.

The Last Adventure - Printouts (pdf) contains the pages you'll need to print in order to play. Print two copies of the Volunteer's Guide and the Bestiary, for your two volunteers, and a copy of the Adventurer character sheet for yourself.

The Last Adventure eZine (pdf) is the digital version of the player's rulebook.

In the Land of Death eZine (pdf) is the digital version of the volunteers' guide to the land of death.

The Last Adventure - Plaintext (txt) is the plaintext version of the complete game, both the players' rules and In the Land of Death.

The Zine

The Last Adventure is the third issue of the Wizard's Grimoire zine series. Other issues include:

The Wizard's Grimoire: You're a conjurer, scholar, rogue, and minor wizard, and you've come into possession of an ancient and powerful grimoire. Will it see you to triumph and the achievement of your every ambition, or will you destroy yourself in the pursuit?

The Barbarian's Bloody Quest: A wizard murdered and enslaved your people. Now you're on a bloody quest for revenge. Let all wizards beware!

The Thief & the Necromancer: You’re friends, a thief and a necromancer, both leaving behind oppressive situations, taken together in mutual amity. Let the world marvel at what you will together accomplish.

The Wizard's Library: A collection of three 1st- and 2nd-level spellbooks for use with the Wizard's Grimoire or the Thief & the Necromancer. By studying them, unlocking their secrets, and mastering the dangers within, you can follow in the footsteps of the great and the wise!

Powered by the Apocalypse

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMeguey & Vincent Baker, et al
TagsFantasy, Tabletop role-playing game, Wizards

Purchase

Buy Now$15.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

The Last Adventure - Printouts 123 kB
The Last Adventure eZine 516 kB
In the Land of Death eZine 296 kB
The Last Adventure - Plaintext 57 kB

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